template< typename Function, typename Allocator> void dispatch( Function && f, const Allocator & a) const;
This function is used to ask the thread pool to execute the given function
object. If the current thread belongs to the pool,
executes the function before returning. Otherwise, the function will be
scheduled to run on the thread pool.
The function object to be called. The executor will make a copy of the handler object as required. The function signature of the function object must be:
An allocator that may be used by the executor to allocate the internal storage needed for function invocation.