asio C++ library


Strands: Use Threads Without Explicit Locking

A strand is defined as a strictly sequential invocation of event handlers (i.e. no concurrent invocation). Use of strands allows execution of code in a multithreaded program without the need for explicit locking (e.g. using mutexes).

Strands may be either implicit or explicit, as illustrated by the following alternative approaches:

In the case of composed asynchronous operations, such as async_read() or async_read_until(), if a completion handler goes through a strand, then all intermediate handlers should also go through the same strand. This is needed to ensure thread safe access for any objects that are shared between the caller and the composed operation (in the case of async_read() it's the socket, which the caller can close() to cancel the operation). This is done by having hook functions for all intermediate handlers which forward the calls to the customisable hook associated with the final handler:

struct my_handler
  void operator()() { ... }

template<class F>
void asio_handler_invoke(F f, my_handler*)
  // Do custom invocation here.
  // Default implementation calls f();

The io_service::strand::wrap() function creates a new completion handler that defines asio_handler_invoke so that the function object is executed through the strand.

See Also

io_service::strand, tutorial Timer.5, HTTP server 3 example.