This tutorial program shows how to use asio to implement a client application with UDP.
#include <iostream> #include <boost/array.hpp> #include <asio.hpp> using asio::ip::udp;
The start of the application is essentially the same as for the TCP daytime client.
int main(int argc, char* argv[]) { try { if (argc != 2) { std::cerr << "Usage: client <host>" << std::endl; return 1; } asio::io_service io_service;
We use an ip::udp::resolver object to find the correct remote endpoint to use based on the host and service names. The query is restricted to return only IPv4 endpoints by the ip::udp::v4() argument.
udp::resolver resolver(io_service); udp::resolver::query query(udp::v4(), argv[1], "daytime");
The ip::udp::resolver::resolve() function is guaranteed to return at least one endpoint in the list if it does not fail. This means it is safe to dereference the return value directly.
udp::endpoint receiver_endpoint = *resolver.resolve(query);
Since UDP is datagram-oriented, we will not be using a stream socket. Create an ip::udp::socket and initiate contact with the remote endpoint.
udp::socket socket(io_service); socket.open(udp::v4()); boost::array<char, 1> send_buf = {{ 0 }}; socket.send_to(asio::buffer(send_buf), receiver_endpoint);
Now we need to be ready to accept whatever the server sends back to us. The endpoint on our side that receives the server's response will be initialised by ip::udp::socket::receive_from().
boost::array<char, 128> recv_buf; udp::endpoint sender_endpoint; size_t len = socket.receive_from( asio::buffer(recv_buf), sender_endpoint); std::cout.write(recv_buf.data(), len); }
Finally, handle any exceptions that may have been thrown.
catch (std::exception& e) { std::cerr << e.what() << std::endl; } return 0; }
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