Start an asynchronous operation to read a certain amount of data at the specified offset.
template< typename AsyncRandomAccessReadDevice, typename MutableBufferSequence, typename ReadHandler> void-or-deduced async_read_at( AsyncRandomAccessReadDevice & d, uint64_t offset, const MutableBufferSequence & buffers, ReadHandler && handler);
This function is used to asynchronously read a certain number of bytes of data from a random access device at the specified offset. The function call always returns immediately. The asynchronous operation will continue until one of the following conditions is true:
This operation is implemented in terms of zero or more calls to the device's async_read_some_at function.
The device from which the data is to be read. The type must support the AsyncRandomAccessReadDevice concept.
The offset at which the data will be read.
One or more buffers into which the data will be read. The sum of the buffer sizes indicates the maximum number of bytes to read from the device. Although the buffers object may be copied as necessary, ownership of the underlying memory blocks is retained by the caller, which must guarantee that they remain valid until the handler is called.
The handler to be called when the read operation completes. Copies will be made of the handler as required. The function signature of the handler must be:
void handler( // Result of operation. const asio::error_code& error, // Number of bytes copied into the buffers. If an error // occurred, this will be the number of bytes successfully // transferred prior to the error. std::size_t bytes_transferred );
Regardless of whether the asynchronous operation completes immediately
or not, the handler will not be invoked from within this function.
Invocation of the handler will be performed in a manner equivalent
To read into a single data buffer use the
buffer function as follows:
asio::async_read_at(d, 42, asio::buffer(data, size), handler);
documentation for information on reading into multiple buffers in one go,
and how to use it with arrays, boost::array or std::vector.
This overload is equivalent to calling:
asio::async_read_at( d, 42, buffers, asio::transfer_all(), handler);