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Asynchronously establishes a socket connection by trying each endpoint in a sequence.
template< typename Protocol, typename SocketService, typename Iterator, typename ComposedConnectHandler> void-or-deduced async_connect( basic_socket< Protocol, SocketService > & s, Iterator begin, ComposedConnectHandler handler);
This function attempts to connect a socket to one of a sequence of endpoints.
It does this by repeated calls to the socket's async_connect
member function, once for each endpoint in the sequence, until a connection
is successfully established.
The socket to be connected. If the socket is already open, it will be closed.
An iterator pointing to the start of a sequence of endpoints.
The handler to be called when the connect operation completes. Copies will be made of the handler as required. The function signature of the handler must be:
void handler( // Result of operation. if the sequence is empty, set to // boost::asio::error::not_found. Otherwise, contains the // error from the last connection attempt. const boost::system::error_code& error, // On success, an iterator denoting the successfully // connected endpoint. Otherwise, the end iterator. Iterator iterator );
Regardless of whether the asynchronous operation completes immediately
or not, the handler will not be invoked from within this function.
Invocation of the handler will be performed in a manner equivalent
to using boost::asio::io_service::post()
.
This overload assumes that a default constructed object of type Iterator
represents the end of the sequence.
This is a valid assumption for iterator types such as boost::asio::ip::tcp::resolver::iterator
.
tcp::resolver r(io_service); tcp::resolver::query q("host", "service"); tcp::socket s(io_service); // ... r.async_resolve(q, resolve_handler); // ... void resolve_handler( const boost::system::error_code& ec, tcp::resolver::iterator i) { if (!ec) { boost::asio::async_connect(s, i, connect_handler); } } // ... void connect_handler( const boost::system::error_code& ec, tcp::resolver::iterator i) { // ... }