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This example shows how to customise the allocation of memory associated with asynchronous operations.
This example demonstrates how to create reference counted buffers that can be used with socket read and write operations.
This example implements a chat server and client. The programs use a custom protocol with a fixed length message header and variable length message body.
A collection of simple clients and servers, showing the use of both synchronous and asynchronous operations.
These POSIX-specific examples show how to use Boost.Asio in conjunction with
the fork()
system call. The first example illustrates the steps
required to start a daemon process:
The second example demonstrates how it is possible to fork a process from within a completion handler.
This example demonstrates how to use std::future in conjunction with Boost.Asio's asynchronous operations.
This example shows how to implement custom handler tracking.
This example illustrates the use of asio in a simple single-threaded server implementation of HTTP 1.0. It demonstrates how to perform a clean shutdown by cancelling all outstanding asynchronous operations.
An example showing the use of multicast to transmit packets to a group of subscribers.
Example demonstrating reactor-style operations for integrating a third-party library that wants to perform the I/O operations itself.
Examples showing how to implement composed asynchronous operations as reusable library functions.
Example client program implementing the SOCKS 4 protocol for communication via a proxy.
Example of using the boost::asio::spawn() function, a wrapper around the Boost.Coroutine library, to implement a chain of asynchronous operations using stackful coroutines.
Example client and server programs showing the use of the ssl::stream<> template with asynchronous operations.
A collection of examples showing how to cancel long running asynchronous operations after a period of time.
Example showing how to customise basic_waitable_timer using a different clock type.
Examples showing how to use UNIX domain (local) sockets.