Start an asynchronous receive.
template< typename MutableBufferSequence, typename ReadToken = DEFAULT> DEDUCED async_receive( const MutableBufferSequence & buffers, socket_base::message_flags flags, ReadToken && token = DEFAULT);
This function is used to asynchronously receive data from the stream socket. It is an initiating function for an asynchronous operation, and always returns immediately.
One or more buffers into which the data will be received. Although the buffers object may be copied as necessary, ownership of the underlying memory blocks is retained by the caller, which must guarantee that they remain valid until the completion handler is called.
Flags specifying how the receive call is to be made.
token that will be used to produce a completion handler,
which will be called when the receive completes. Potential completion
yield_context, or a function
object with the correct completion signature. The function signature
of the completion handler must be:
void handler( const boost::system::error_code& error, // Result of operation. std::size_t bytes_transferred // Number of bytes received. );
Regardless of whether the asynchronous operation completes immediately
or not, the completion handler will not be invoked from within
this function. On immediate completion, invocation of the handler
will be performed in a manner equivalent to using
The receive operation may not receive all of the requested number of
bytes. Consider using the
async_read function if you need
to ensure that the requested amount of data is received before the asynchronous
To receive into a single data buffer use the
buffer function as follows:
socket.async_receive(boost::asio::buffer(data, size), 0, handler);
documentation for information on receiving into multiple buffers in one
go, and how to use it with arrays, boost::array or std::vector.
On POSIX or Windows operating systems, this asynchronous operation supports
cancellation for the following