#include <ctime>
#include <iostream>
#include <string>
#include <boost/bind/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <asio.hpp>
using asio::ip::tcp;
std::string make_daytime_string()
{
  using namespace std; 
  time_t now = time(0);
  return ctime(&now);
}
class tcp_connection
  : public boost::enable_shared_from_this<tcp_connection>
{
public:
  typedef boost::shared_ptr<tcp_connection> pointer;
  static pointer create(asio::io_context& io_context)
  {
    return pointer(new tcp_connection(io_context));
  }
  tcp::socket& socket()
  {
    return socket_;
  }
  void start()
  {
    message_ = make_daytime_string();
    asio::async_write(socket_, asio::buffer(message_),
        boost::bind(&tcp_connection::handle_write, shared_from_this(),
          asio::placeholders::error,
          asio::placeholders::bytes_transferred));
  }
private:
  tcp_connection(asio::io_context& io_context)
    : socket_(io_context)
  {
  }
  void handle_write(const asio::error_code& ,
      size_t )
  {
  }
  tcp::socket socket_;
  std::string message_;
};
class tcp_server
{
public:
  tcp_server(asio::io_context& io_context)
    : io_context_(io_context),
      acceptor_(io_context, tcp::endpoint(tcp::v4(), 13))
  {
    start_accept();
  }
private:
  void start_accept()
  {
    tcp_connection::pointer new_connection =
      tcp_connection::create(io_context_);
    acceptor_.async_accept(new_connection->socket(),
        boost::bind(&tcp_server::handle_accept, this, new_connection,
          asio::placeholders::error));
  }
  void handle_accept(tcp_connection::pointer new_connection,
      const asio::error_code& error)
  {
    if (!error)
    {
      new_connection->start();
    }
    start_accept();
  }
  asio::io_context& io_context_;
  tcp::acceptor acceptor_;
};
int main()
{
  try
  {
    asio::io_context io_context;
    tcp_server server(io_context);
    io_context.run();
  }
  catch (std::exception& e)
  {
    std::cerr << e.what() << std::endl;
  }
  return 0;
}
          Return to Daytime.3 - An asynchronous
          TCP daytime server