The async_read_at
function
is a composed asynchronous operation that reads a certain amount of data
at the specified offset.
Start an asynchronous operation to read a certain amount of data at the specified offset.
template< typename AsyncRandomAccessReadDevice, typename MutableBufferSequence, typename ReadHandler = DEFAULT> DEDUCED async_read_at( AsyncRandomAccessReadDevice & d, uint64_t offset, const MutableBufferSequence & buffers, ReadHandler && handler = DEFAULT); » more... template< typename AsyncRandomAccessReadDevice, typename MutableBufferSequence, typename CompletionCondition, typename ReadHandler = DEFAULT> DEDUCED async_read_at( AsyncRandomAccessReadDevice & d, uint64_t offset, const MutableBufferSequence & buffers, CompletionCondition completion_condition, ReadHandler && handler = DEFAULT); » more... template< typename AsyncRandomAccessReadDevice, typename Allocator, typename ReadHandler = DEFAULT> DEDUCED async_read_at( AsyncRandomAccessReadDevice & d, uint64_t offset, basic_streambuf< Allocator > & b, ReadHandler && handler = DEFAULT); » more... template< typename AsyncRandomAccessReadDevice, typename Allocator, typename CompletionCondition, typename ReadHandler = DEFAULT> DEDUCED async_read_at( AsyncRandomAccessReadDevice & d, uint64_t offset, basic_streambuf< Allocator > & b, CompletionCondition completion_condition, ReadHandler && handler = DEFAULT); » more...
Header: asio/read_at.hpp
Convenience header: asio.hpp