template< typename ConstBufferSequence, typename WriteToken = DEFAULT> DEDUCED async_send( const ConstBufferSequence & buffers, socket_base::message_flags flags, WriteToken && token = DEFAULT);
This function is used to asynchronously send data on the sequenced packet socket. It is an initiating function for an asynchronous operation, and always returns immediately.
One or more data buffers to be sent on the socket. Although the buffers object may be copied as necessary, ownership of the underlying memory blocks is retained by the caller, which must guarantee that they remain valid until the completion handler is called.
Flags specifying how the send call is to be made.
token that will be used to produce a completion handler, which
will be called when the send completes. Potential completion tokens
or a function object with the correct completion signature. The function
signature of the completion handler must be:
void handler( const asio::error_code& error, // Result of operation. std::size_t bytes_transferred // Number of bytes sent. );
Regardless of whether the asynchronous operation completes immediately
or not, the completion handler will not be invoked from within this
function. On immediate completion, invocation of the handler will
be performed in a manner equivalent to using
To send a single data buffer use the
buffer function as follows:
socket.async_send(asio::buffer(data, size), 0, handler);
documentation for information on sending multiple buffers in one go, and
how to use it with arrays, boost::array or std::vector.
On POSIX or Windows operating systems, this asynchronous operation supports
cancellation for the following