#include <array>
#include <ctime>
#include <functional>
#include <iostream>
#include <memory>
#include <string>
#include <asio.hpp>
using asio::ip::udp;
std::string make_daytime_string()
{
using namespace std;
time_t now = time(0);
return ctime(&now);
}
class udp_server
{
public:
udp_server(asio::io_context& io_context)
: socket_(io_context, udp::endpoint(udp::v4(), 13))
{
start_receive();
}
private:
void start_receive()
{
socket_.async_receive_from(
asio::buffer(recv_buffer_), remote_endpoint_,
std::bind(&udp_server::handle_receive, this,
asio::placeholders::error,
asio::placeholders::bytes_transferred));
}
void handle_receive(const std::error_code& error,
std::size_t )
{
if (!error)
{
std::shared_ptr<std::string> message(
new std::string(make_daytime_string()));
socket_.async_send_to(asio::buffer(*message), remote_endpoint_,
std::bind(&udp_server::handle_send, this, message,
asio::placeholders::error,
asio::placeholders::bytes_transferred));
start_receive();
}
}
void handle_send(std::shared_ptr<std::string> ,
const std::error_code& ,
std::size_t )
{
}
udp::socket socket_;
udp::endpoint remote_endpoint_;
std::array<char, 1> recv_buffer_;
};
int main()
{
try
{
asio::io_context io_context;
udp_server server(io_context);
io_context.run();
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
}
return 0;
}
Return to Daytime.6 - An asynchronous
UDP daytime server