void reset(); » more...
Reset to contain the specified handler, freeing any current OVERLAPPED object.
template< typename ExecutionContext, typename Handler> void reset( ExecutionContext & context, Handler && handler, typename enable_if< is_convertible< ExecutionContext &, execution_context & >::value >::type * = 0); » more... template< typename Executor, typename Handler> void reset( const Executor & ex, Handler && handler, typename enable_if< is_executor< Executor >::value >::type * = 0); » more...