![]() |
An overlapped_handle is always the lowest layer.
typedef basic_overlapped_handle lowest_layer_type;
Name |
Description |
---|---|
Rebinds the handle type to another executor. |
|
The type of the executor associated with the object. |
|
An overlapped_handle is always the lowest layer. |
|
The native representation of a handle. |
Name |
Description |
---|---|
Assign an existing native handle to the handle. |
|
basic_overlapped_handle [constructor] |
Construct an overlapped handle without opening it. |
Cancel all asynchronous operations associated with the handle. |
|
Close the handle. |
|
Get the executor associated with the object. |
|
Determine whether the handle is open. |
|
Get a reference to the lowest layer. |
|
Get the native handle representation. |
|
Move-assign an overlapped handle from another. |
|
Release ownership of the underlying native handle. |
Name |
Description |
---|---|
~basic_overlapped_handle [destructor] |
Protected destructor to prevent deletion through this type. |
The windows::overlapped_handle
class provides
the ability to wrap a Windows handle. The underlying object referred to
by the handle must support overlapped I/O.
Distinct objects: Safe.
Shared objects: Unsafe.
Header: asio/windows/basic_overlapped_handle.hpp
Convenience header: asio.hpp